The Effect of usıng vırtual realıty ın 6th grade scıence course the cell topıc on students’ academıc achıevements and attıtudes towards the course

Authors

  • Serhan Sarıoğlu Salih Çepni
  • Sonmez Girgin

DOI:

https://doi.org/10.36681/

Keywords:

Virtual Reality, Instructional Technology, Student Attitude

Abstract

Technology is quickly integrated into education in today's conditions and is increasingly used in classroom settings. It is important to ensure that technology adapts to education at the same speed so that it can meet the needs of the era and the students. One of the technologies that is rapidly spreading recently is virtual reality technology. The visual materials created in a three-dimensional environment with virtual reality technology provide the audience with a real-life experience thanks to the content players. These virtual environments can provide the opportunity to observe environments which can be difficult or impossible to observe or dangerous in real life in three dimensions with a realistic detail. In this respect, it is important to ensure that virtual reality technology adapts to science courses. In this study, it was aimed to investigate the effect of virtual reality usage in science teaching on 100 students attending 6th grade in Orhaneli district of Bursa province in 2017-2018 academic year. The study was designed as an experimental model of quantitative research methods. The Cell Knowledge Test developed by the researcher in the experimental and control groups generated by random assignment was applied separately before and after the cell subject was processed. In the experimental group, before and after the use of virtual reality applications which were adapted by the researcher, the attitude levels towards the course and the differences between these levels were revealed with the help of an Attitude Scale towards Science and Technology Course. As a result of the research, it was concluded that the use of virtual reality technology in the cell subject teaching has a significant effect on students' achievement and attitudes towards the course.

Downloads

Download data is not yet available.

References

Akpinar, E. (2006). Computer Assisted Instruction in Constructing of Abstract Concepts in Science. Teaching: “The Unit Electricity in Our Life” [Unpublished doctoral dissertation]. Dokuz Eylul University.

Akpinar, E., Aktamis, H., & Ergin, O. (2005). Students' views on the use of educational technology in science course. The Turkish Online Journal of Educational Technology, 4(1), 93-100.

Altinpulluk, H., & Kesim, M. (2015). Paradigm changes in augmented reality applications from past to present. [Conference presentation]. Academic Informatics Conference. Eskisehir: Anadolu University.

Andolsek, D. L. (1995). Virtual reality in education and training. International Journal of Instructional Media, 22(2), 145-156.

Aretz, A. (1991). The design of electronic map displays. Human Factors, 33(1), 85-101. Retrieved from http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.841.9984&rep=rep1&type=p df

Arias, A. M., & Davis, E. (2017). Supporting children to construct evidence-based claims in science: Individual learning trajectories in a practice-based program. Teaching and Teacher Education, 66, 204-218.

Arici, V. A. (2013). A study on virtual reality programs in science education: "solar system and beyond: space riddle" example. [Unpublished master’s thesis]. Adnan Menderes University.

Baratoff, G., & Blanksteen, S. (1993). Tracking devices. Retrieved from The Encyclopedia of Virtual Environments:

https://www.hitl.washington.edu/projects/knowledge_base/virtual-worlds/EVE/I.D.1.b.TrackingDevices.html

Barron, A., & Orwig, G. (1993). New technologies for education: a beginner’s guide. USA: Libraries Unlimited Inc.

Bayraktar, E., & Kaleli, F. (2007). Virtual reality on commercial applications. [Conference presentation]. Academic Informatics Conference. Kutahya. Retrieved from https://www.researchgate.net/profile/Erkan_Bayraktar/publication/237599951_sanal_ge rceklik_ve_uygulama_alanlari/links/54a00a790cf267bdb9014ec1.pdf

Bayram, S. (1999). Virtual reality applications in education. MU Atatürk Faculty of Education Journal of Educational Sciences (11), 49-54.

Brill, L. (1994). Metaphors for the travelling cybernaut. Virtual Reality World, 1(1), 30-33.

Brooks, J. G., & Brooks, M. (1993). In search of understanding: the case for constructivist classrooms. Alexandria: Association for Supervision and Curriculum Development. Retrieved Feb 05, 2019, from

http://ocw.metu.edu.tr/pluginfile.php/9173/mod_resource/content/1/In%20Search%20of

Can, T., & Simsek, İ. (2016). New technologies in education: virtual reality. In A. Isman, H. F. Odabası, & B. Akkoyunlu, Educational technology readings 2016 (pp. 351-361). Ankara: TOJET.

Creswell, J. W. (2017). Research design: qualitative, quantitative, and mixed methods approaches. California: SAGE.

Cavas, B., Huyuguzel Cavas, P., & Taskin Can, B. (2004). Virtual reality in education. The Turkish Online Journal of Educational Technology, 3(4), 110-116.

Cepni, S., Ayas, A., Ozmen, H., Ayvaci, H. S., Akdeniz, A. R., & Yigit, N. (2019). Science and technology teaching from theory to practice. Ankara: Pegem.

Cepni, S., Ormanci, U., & Ulger, B. B. (2016). Science literacy. In S. Cepni (Ed.), Understanding the PISA and TIMSS logic and questions (pp. 217-265). Ankara: PEGEM.

Duban, N., Aydogdu, B., & Yuksel, A. (2019). Classroom teachers' opinions on science laboratory practices. Universal Journal of Educational Research, 7(3), 772-780.

Duncan, I., Miller, A., & Jiang S. (2012). A taxonomy of virtual worlds usage in education. British Journal of Educational Technology, 43(6), 949-964.

Fernandez, M. (2017). Augmented virtual reality: how to improve education systems. Higher Learning Research Communications, 7(1), 1-15. Retrieved from http://dx.doi.org/10.18870/hlrc.v7i1.373

Forbes, P. A., Pan, X., & Hamilton, A. F. (2016). Reduced mimicry to virtual reality avatars in autism spectrum disorder. Journal of Autism & Developmental Disorders, (46), 3788–3797.

Freina, L., & Ott, M. (2015). A literature review on immersive virtual reality in education: state of the art and perspectives. [Conference presentation]. eLearning and Software for Education (eLSE). Bucharest. Retrieved from Academia:

http://www.academia.edu/12273022/a_literature_review_on_immersive_virtual_reality_in_education_state_of_the_art_and_perspectives

Gullupinar, F., Kuzu, A., Dursun, O. O., Kurt, A. A., & Gultekin, M. (2013). The use of technology in national education and its results: evaluation of the pilot implementation of the conqueror project from the parents' perspective. SDU Faculty of Arts and Sciences Journal of Social Sciences (30), 195-216.

Gutierrez, J. M., Mora, C. E., Diaz, B. A., & Marrero, A. G. (2017) Virtual technologies trends in education. EURASIA Journal of Mathematics Science and Technology Education, 13(2), 469-486.

Javidi, G. (1999). Virtual reality and education. Tampa, South Florida, USA. Retrieved from http://repositorio.minedu.gob.pe/bitstream/handle/123456789/1523/Virtual%20Reality

Karasar, N. (2003). Scientific research method. Ankara: Nobel.

Kavanagh, S., Luxton-Reilly, A., Wuensche, B. & Plimmer, B. (2017). A systematic review of Virtual Reality in education. Themes in Science and Technology Education, 10(2), 85- 119. Retrieved April 3, 2020 from HYPERLINK

"https://www.learntechlib.org/p/182115/” https://www.learntechlib.org/p/182115/.

Kayabasi, Y. (2005). Virtual reality and its use for educational purposes. The Turkish Online Journal of Educational Technology, 4(3).

Koseoglu, F., & Kavak, N. (2001). Constructivist approach in science education. Journal of Gazi Education Faculty, 21(1), 139-148.

Lacin Simsek, C., & Tezcan, R. (2008). Factors affecting the development of children's thoughts on science concepts. Elementary Education Online, 7(3), 569-577.

Le, Q. T., Pedro, A., & Park, C. S. (2015). A social virtual reality based construction safety education system for experiential learning. J Intell Robot Syst, 487-506. doi:10.1007/s10846-014-0112-z

Liu D., Bhagat K.K., Gao Y., Chang TW., Huang R. (2017) The Potentials and Trends of Virtual Reality in Education. In: Liu D., Dede C., Huang R., Richards J. (eds) Virtual, Augmented, and Mixed Realities in Education. Smart Computing and Intelligence. Springer, Singapore

MNE. (2018). Science course curriculum. Ankara: MNE. Retrieved Temmuz 18, 2018, from http://mufredat.meb.gov.tr: http://mufredat.meb.gov.tr/Dosyalar/201812312311937-

Nuhoglu, H. (2008). Development of an attitude scale for primary school science and technology course. Elementary Education Online, 7(3), 627-639.

Ornes, S. (2017, July/August). Virtual Reality. Discover Magazine, 48-49.

Ozdemir Benli, E. (2019). The effect of animation-supported science teaching on the elimination of misconceptions about the concepts of sun, earth and moon of 6th grade students and attitude towards astronomy. Baskent University Journal of Education, 6(1), 46-58.

Ozkan, O. (2016). The compatibility of widely used presence questionnaires with current virtual reality technology. Istanbul: Bahcesehir University.

Rosen, J. (1993). The role of telemedicine and telepresence in reducing health care costs: In medicine meets virtual reality interactive technology and healthare. Visionary Applications For Simulation Visualization Robotics(20), 187-194.

Roussou, M. (2004). Learning by doing and learning through play: an exploration of interactivity in virtual environments for children. Computers in Entertainment, 2(1), 123.

Sarioglu, S., & Girgin, S. (2018a). Turkish translation of vr videos for virtual reality glasses: the body vr: journey inside a cell example. [Conference presentation]. 2nd International Symposium of Education and Values (ISOEVA). (pp. 190-198). Antalya.

Sarioglu, S., & Girgin, S. (2018b). Development of achievement test in science education: cell knowledge achievement test. [Conference presentation]. 2nd International Symposium of Education and Values (ISOEVA). (pp. 199-210). Antalya.

Shin, Y. K. (2003). Virtual experiment environments design for science education. [Conference presentation]. 2003 International Conference on Cyberworlds (pp. 388-395). Singapore: IEEE. doi:10.1109/CYBER.2003.1253480

Sekerci, C. (2017). Use of virtual reality in interior design. International Journal of Social Research, 10(51), 135-1362.

Tepe, T., Kaleci, D., & Tuzun, H. (2016). New trends in educational technologies: virtual reality applications. [Conference presentation]. 10th International Computer and Instructional Technologies Symposium (ICITS). Rize

Tutwiler, M. S. (2019). Exploring The relationship between attentional capture and prior knowledge in a science-based multi-user virtual environment: an individual growth model analysis. Journal of Science Education and Technology, 28(4), 299-309.

Tufekci Aslim, S. (2011). Constructivist approach. In S. Buyukalan Filiz, Learning teaching theories and approaches (pp. 336-351). Ankara: Pegem.

Walczak, K., Wojciechowski, R., & Cellary, W. (2006). Dynamic interactive VR network services for education. [Conference presentation]. ACM symposium on virtual reality software and technology, 277-286.

Washington, U. o. (2020, 19 03). Understanding item analyses. Retrieved from https://www.washington.edu/: https://www.washington.edu/assessment/scanningscoring/scoring/reports/item-analysis/

Winn, W. (1997). The impact of three-dimensional immersive virtual environments on modern pedagogy. Human Interface Technology Laboratory. Seattle: University of Washington. Retrieved from: http://astro.uchicago.edu/cosmus/Daniela/viz_research/viz%20papers/VIRTUAL_EDU CATION/winn_1997.pdf

Downloads

Issue

Section

Articles

Published

06.04.2020

How to Cite

Sarıoğlu, S., & Girgin, S. (2020). The Effect of usıng vırtual realıty ın 6th grade scıence course the cell topıc on students’ academıc achıevements and attıtudes towards the course. Journal of Turkish Science Education, 17(1), 109-125. https://doi.org/10.36681/

Similar Articles

1-10 of 381

You may also start an advanced similarity search for this article.